Mah the toadman cleric

Mission Objective : In the swamps of damora the toadmen have been terrorizing the local population. We should adventure there and see how to return the area to normality. Perhaps if we take out some guards we can find a key and unlock a few doors

Target briefing : The toadman or lizard is behind some door. I know they deal nasty poison areas so bring a cleric to remove the poison.

Treasure Information : I believe he might hold an amulet.

Battle Plans : If the poison area is too much then wimpy because we do not want the party to wipe

Usual alies and recruits : Bring a cleric, someone to prot and some hitters or blasters.